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795e8fdf0e
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ebf362e9a9 |
@ -1,8 +1,10 @@
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<div *ngIf="feature;let feature" class="row m-0">
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<div #container class="col-3 p-1">
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<canvas #canvas class="thumbnail"></canvas>
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<div *ngIf="feature;let feature" class="d-flex m-0">
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<div class="p-2">
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<div #container class="thumbnail">
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<canvas #canvas ></canvas>
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</div>
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<div class="col p-2">
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</div>
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<div class="flex-grow p-2 overflow-hidden">
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<h1 class="card-title" title="{{feature.get('name')}}">{{feature.get('name')}}</h1>
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<div class="card-text"><span>{{areaInHa(feature)| number:'1.2-2'}} ha</span> <span>{{feature.get('cropTypeName')}}</span> </div>
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<div class="card-text"><span>{{feature.get('datadate')|date}}</span> - <span>{{feature.get('dataenddate')|date}}</span> </div>
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@ -9,18 +9,10 @@
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text-overflow: ellipsis;
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}
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.thumbnail > img {
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width: 100%;
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height: auto;
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}
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.thumbnail > div {
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width: 100%;
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font-size: 2rem;
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text-align: center;
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min-height: 3rem;
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color: white;
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padding-top: 0.5rem;
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.card-text {
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overflow: hidden;
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white-space: nowrap;
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text-overflow: ellipsis;
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}
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.col {
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@ -28,7 +20,7 @@
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}
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.thumbnail {
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width: 100%;
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height: 100%;
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width: 4em;
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height: 4em;
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}
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@ -35,47 +35,9 @@ export class FeatureListFeatureCropfieldComponent extends AbstractFeatureListFea
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return getArea(feature.getGeometry(),{projectio:"EPSG:3857"}) / 10000;
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}
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scaleCanvas(canvas, context, width, height) {
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// assume the device pixel ratio is 1 if the browser doesn't specify it
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const devicePixelRatio = window.devicePixelRatio || 1;
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// determine the 'backing store ratio' of the canvas context
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const backingStoreRatio = (
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context.webkitBackingStorePixelRatio ||
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context.mozBackingStorePixelRatio ||
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context.msBackingStorePixelRatio ||
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context.oBackingStorePixelRatio ||
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context.backingStorePixelRatio || 1
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);
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// determine the actual ratio we want to draw at
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const ratio = devicePixelRatio / backingStoreRatio;
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if (devicePixelRatio !== backingStoreRatio) {
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// set the 'real' canvas size to the higher width/height
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canvas.width = width * ratio;
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canvas.height = height * ratio;
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// ...then scale it back down with CSS
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canvas.style.width = width + 'px';
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canvas.style.height = height + 'px';
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}
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else {
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// this is a normal 1:1 device; just scale it simply
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canvas.width = width;
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canvas.height = height;
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canvas.style.width = '';
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canvas.style.height = '';
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}
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// scale the drawing context so everything will work at the higher ratio
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context.scale(ratio, ratio);
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}
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render(canvas,width,height,feature:Feature) {
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let canvasContext = canvas.getContext( '2d',{width:width,height:height});
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this.scaleCanvas(canvas,canvasContext,width,height);
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let renderContext = render.toContext(canvasContext);
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let renderContext = render.toContext(canvas.getContext( '2d'),{ size: [width, height] });
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let strokeStyle = new style.Style({
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stroke: new style.Stroke({ color: 'black',width:1.5 })
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