Refactor 3d to own library

This commit is contained in:
Willem Dantuma
2020-10-02 17:20:00 +02:00
parent b00b21e6b8
commit e87affee08
22 changed files with 265 additions and 13 deletions

View File

@@ -0,0 +1,11 @@
import { NgModule } from '@angular/core';
import { Switch2D3DComponent } from './components/olcs/switch2d3d/switch2d3d.component';
@NgModule({
declarations: [Switch2D3DComponent],
imports: [
],
exports: [Switch2D3DComponent]
})
export class CommonMap3dModule { }

View File

@@ -0,0 +1,16 @@
import { TestBed } from '@angular/core/testing';
import { CommonMap3dService } from './common-map3d.service';
describe('CommonMap3dService', () => {
let service: CommonMap3dService;
beforeEach(() => {
TestBed.configureTestingModule({});
service = TestBed.inject(CommonMap3dService);
});
it('should be created', () => {
expect(service).toBeTruthy();
});
});

View File

@@ -0,0 +1,9 @@
import { Injectable } from '@angular/core';
@Injectable({
providedIn: 'root'
})
export class CommonMap3dService {
constructor() { }
}

View File

@@ -0,0 +1,15 @@
@import "~bootstrap/scss/bootstrap.scss";
.twotreed {
display:block;
width:2.5em;
height:2.5em;
background-color: $body-bg;
background-size: contain;
margin-top:0.5em;
text-align: center;
line-height: 2.5em;
border-radius: 1.75em;
padding: 0;
color: $secondary;
}

View File

@@ -0,0 +1,49 @@
import { Component, OnInit,Input,Host } from '@angular/core';
import { MapComponent } from 'ngx-openlayers';
import OLCesium from 'ol-cesium';
declare var olcs: any;
@Component({
selector: 'fm-map3d-switch2d3d',
template: '<div (click)="handleClick($event)" class="btn btn-outline-secondary twotreed">{{label}}</div>',
styleUrls: ['./switch2d3d.component.scss']
})
export class Switch2D3DComponent {
@Input() enable:boolean;
public label: string = "3D";
private ol3d: OLCesium;
private synchronizers:any[];
constructor(@Host() private map: MapComponent) {
}
ngOnInit() {
this.ol3d = new OLCesium({ map: this.map.instance, createSynchronizers: (map,scene) => {
this.synchronizers = [
new olcs.RasterSynchronizer(map,scene),
new olcs.VectorSynchronizer(map,scene)
];
return this.synchronizers;
}, stopOpenLayersEventsPropagation:true});
}
synchronize() {
this.synchronizers.forEach((synchronizer) => {
synchronizer.synchronize();
});
}
handleClick(event) {
this.enable = !this.enable;
if(this.enable) {
this.synchronize();
}
this.ol3d.setEnabled(this.enable);
this.label = this.enable?"2D":"3D";
}
}