add clearlayers action
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@ -33,6 +33,7 @@ export const SETVISIBILITY = '[Map] SetVisibility';
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export const SETOPACITY = '[Map] SetOpacity';
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export const SETOPACITY = '[Map] SetOpacity';
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export const SETLAYERINDEX = '[Map] SetLayerIndex';
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export const SETLAYERINDEX = '[Map] SetLayerIndex';
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export const REMOVELAYER = '[Map] RemoveLayer';
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export const REMOVELAYER = '[Map] RemoveLayer';
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export const CLEARLAYERS = '[Map] ClearLayers';
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export const LOADBASELAYERS = '[Map] LoadLayers';
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export const LOADBASELAYERS = '[Map] LoadLayers';
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export const LOADBASELAYERSSUCCESS = '[Map] LoadLayersSuccess';
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export const LOADBASELAYERSSUCCESS = '[Map] LoadLayersSuccess';
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export const SELECTBASELAYER = '[Map] SelectBaseLayers';
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export const SELECTBASELAYER = '[Map] SelectBaseLayers';
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@ -212,6 +213,12 @@ export class RemoveLayer implements Action {
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constructor(public itemLayer: IItemLayer) { }
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constructor(public itemLayer: IItemLayer) { }
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}
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}
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export class ClearLayers implements Action {
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readonly type = CLEARLAYERS;
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constructor() { }
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}
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export class LoadBaseLayers implements Action {
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export class LoadBaseLayers implements Action {
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readonly type = LOADBASELAYERS;
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readonly type = LOADBASELAYERS;
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@ -292,6 +299,7 @@ export type Actions = SetMapState
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| SetTimeSpan
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| SetTimeSpan
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| AddLayer
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| AddLayer
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| RemoveLayer
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| RemoveLayer
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| ClearLayers
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| SetVisibility
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| SetVisibility
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| SetOpacity
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| SetOpacity
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| SetLayerIndex
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| SetLayerIndex
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@ -355,6 +355,9 @@ export function reducer(state = initialState, action: mapActions.Actions | commo
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newLayers.splice(i, 1);
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newLayers.splice(i, 1);
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return tassign(state, { overlayLayers: newLayers, selectedOverlayLayer: selectedOverlayLayer });
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return tassign(state, { overlayLayers: newLayers, selectedOverlayLayer: selectedOverlayLayer });
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}
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}
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case mapActions.CLEARLAYERS: {
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return tassign(state, {overlayLayers: [], selectedOverlayLayer: null});
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}
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case mapActions.SETVISIBILITY: {
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case mapActions.SETVISIBILITY: {
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let a = action as mapActions.SetVisibility;
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let a = action as mapActions.SetVisibility;
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let newLayers = state.overlayLayers.slice(0);
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let newLayers = state.overlayLayers.slice(0);
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